A method you can remember
Dump. Pick. Shrink. Sprint. Reward.
The system reduces decisions before asking for effort. Missed yesterday? Start again at step one today.
01 / DUMP
Empty the noise.
Put every open loop in one place. Do not organize yet.
02 / PICK
Choose three.
One must, one should, one could. Everything else can wait.
03 / SHRINK
Find the first move.
Reduce the task until beginning takes two minutes or less.
04 / SPRINT
Make time visible.
Use a short timer. Stop, continue, or adjust when it ends.
05 / REWARD
Close the loop.
Take a small planned reward, then choose what happens next.